Game Info - Tiberium
Chemical Composition

Phosphor: 42.5%
Iron: 32.5%
Calcium: 15.25%
Copper: 5.75%
Silica: 2.5%
Unknown: 1.5%


Harmful Gases

Methane: 22%
Sulfur: 19%
Naphthalene: 12%
Argon: 10%
Isobutane: 6%
Xylene: 2%
Unknown: 29%


Known Types of Tiberium

Green Tiberium:

Green tiberium was the first known type of Tiberium. Green tiberium is very toxic and spreads very rapidly. (Note: That weird looking thing in the middle is a blossom tree, it creates an endless supply of Green Tiberium)

Blue Tiberium:

Blue tiberium is a highly volatile form of tiberium. Also, blue tiberium does not spread as fast as green tiberium.

Tiberium Veins:

Tiberium Veins are a natural occurance of mutated tiberium. A tiberium vein spreads rapidly and destroys anything it touches structure or vehicle.

Viceroids:

These creatures are the result of infantry that are killed by tiberium. When two meet, they become one big Viceroid that is capable of rendering harm to units and structures. They have no loyalties, so if you find one near your base it's a good idea to destroy it on sight. When found near an enemy base however, they are sometimes better left to harrass your opponent. =) Click the image above to see the viceroid move!

Tiberium Gas Clouds:

These are the deadly result of Nod's chemical missle. They are also generated by Tiberium Vein holes (above) and will harm everything with the sole exeption of mutants. A good counter-strategy in some of the GDI missions is to build a lone Component Tower with nothing on it a good distance from your base. The computer will almost always go for it and you've only lost $200. You obviously can't expect this to work on a human opponent though. You can't harm gas clouds, you just have to wait until they go away, so my suggestion is either to run from them, or destroy the source.